When I first started learning Python, I was sold the typical OOP advocate idea of OOP - that it's great, that it provides code reuse through inheritance, encapsulation, and polymorphism (although I didn't understand what those terms meant at the time). And I was even taught what I'm now pretty sure is the worst OOP practice: modifying objects from within other objects' methods.
A Hero class and an Enemy class.
player, an instance of Hero, fires at
alien, an instance of Enemy.
The code looked something like this:
class Hero: def shoot(self, target): target.die() class Enemy: def die(self): print("I'm dead") player = Hero() alien = Enemy() player.shoot(alien)
It's great! The player's bullet is encapsulated inside its method, the enemy's death is encapsulated inside its own method, and we can have polymorphism if we define their methods on each other, and we can even use inheritance to make specialized kinds of Enemies and stuff later on! Everything's so flexible! This code is wonderful!
Except no, it isn't.
Look, the player is not the one doing the shooting. The 'player' is a data structure in memory, and the 'shooting'
is the modification of some data in a different struct based on data in this one. It's clear that the only thing actually
doing the shooting is the process thread, corresponding to code in the mainloop. So in an ontological sense it's much more
accurate for the call to
alien.die to be exposed in the mainloop, not hidden away inside the method of a
different object. Encapsulation should keep everything that deals with an object clearly attached to the object.
What this code does is encapsulates code that modifies the
Enemy inside a method of the
In recent years after I started working with Go, I happened to read some articles like Goodbye, Object Oriented Programming (and many others, but this was the one I remember most). And while that article contains a lot of questionable logic and melodrama and fell a long way short of convincing me that all of "Object-Oriented Programming" is bad, it did set me on a path of questioning the philosophy that eventually led me to my current stance.
Here's what I think now: The problem with OOP is that it conflates interfaces with classes.
Structs, in a C sense, are a template for a named group of variables that can be referred to as one. They accomplish encapsulation.
Objects/classes, on their own, are just structs with methods, which, without the other concepts here, isn't a difference
because you can accomplish the same thing with
method(obj, arg) instead of
with method just being an external function that takes the type of
obj as its first argument.
. is syntactic sugar here. Although to impement this without classes you'd need your language to support
Inheritance is a way for one struct/class to embed another, receiving all its methods and attributes automatically. Inheritance is good. It avoids duplicated code.
Interfaces are where OOP goes wrong. The idea of an interface is to allow a function to work on multiple classes
if it only needs the methods that are common to them. But OOP implements interfaces with inheritance; a
ThingyType2 can both be used as a
Thingy because they both inherit from
This is a huge mistake! What if there's a class in a third-party package you're using and you want to make a function
that works both on it and on a custom type you wrote? That won't work unless your class inherits from theirs. And while you
might be able to just say it inherits from it and then override everything as desired, that code is going to require comments
to explain it and will probably be a lot more verbose that it should be because that's not how this concept is meant to be
used. There's a far more elegant solution. It's called an interface.
Go shows how to do this. An interface is a definition that doesn't define any behavior, it just defines methods, and any type that defines those methods with the given signatures satisfies the interface and can be used in a function that expects one. Interfaces and inheritance are fundamentally different things that solve different problems and you shouldn't force interfaces to be thought of as classes.
Polymorphism is a benefit provided by interfaces, not inheritance. In a language that handles OOP properly like Go, anything
that has a method with the signature
Write(byte) (int, error) is by definition an
and is allowed to be used anywhere an
io.Writer is required. You don't have to "inherit" from
The class/struct writer doesn't even have to know about the interface they're implementing, so you can write an interface that
some type in a third-party package satisfies without having to jump through any hoops.
Implementing polymorphism with inheritance just means doing something you don't want to do so you can undo it. Inheriting all
the methods just so you can override them. Just so you can teach your compiler that two types that have a
Write(byte) (int, error) method should both be allowed to be used by a function that only needs that method.
Inheritance does exist in Go under the guise of struct embedding, and it still solves all the problems it solves in other OO languages. You can still declare with one line that your type is a subtype of something else and it automatically does everything that other type does.
What about Python?
I still like Python, and it's definitely an object-oriented language with no concept of an interface. But Python
dodges the problem here ironically due to its lack of type checking: Python doesn't need to know what can
io.Writer, because anything's allowed to try to be one, and it'll only fail if it doesn't
have the method. I find the idea of using Abstract Base Classes
to implement interfaces in Python extremely perverse. The language has dynamic typing. Let's please at least reap the
benefit of this unfortunate quality and not implement a feature we don't need using a framework that isn't meant for it.