Roles of Games

Why Pure "Casual" Games Are Degenerate

A Psychology-Based Approach To Competitive Game Design

Don't Interrupt The Game

Good And Bad Difficulty

Difficulty Settings

The right way to do progress saving

Healing in Action Games

When choices are bad

Forking Player Interests - Plz No

Final Fantasy 13: Story games gone wrong

How To Mitigate The Bore of Waiting In Turn-Based Games

The Importance of Turn Timers

Feedback Loops

Pros And Cons Of Different Game Modes In PvP Shooters

The Right Way To Do Queue Settings

The Wisdom of Prismata's Emote System

Some Insight On The Trash Heap That Is AAA Video Games