A good first question to ask when reading a set is always, "what will our absorber be in this game?" In base set, the best absorber is Wall, but this set has Centurion. Centurion can absorb 3 more damage per turn than a Wall and can attack for 2 at the same time. So absorb is extremely powerful in this set, which justifies a large economy. You should probably get about 20-25 Drones in this set - definitely get a third Engineer on turn 2.

The next thing we do is pick out key units. Of the remaining four units, which are key?

Militia

Militia is a permanent attacker, which key units usually are. But is it really better than base set attackers? It costs the same as a Steelplitter and does the same amount of damage. Steelsplitter is one of the least efficient attackers in the game, having barely higher inflation than Drone. So Militia is not a key unit.

It's still a decent first attacker since it can click to deny absorb when your opponent puts out a Wall, but you definitely won't be making an army of them.

Grimbotch

Grimbotch is an attacker, and it is highly efficient, but it's not a permanent one. It doesn't ramp your attack. That doesn't mean you won't be using Grimbotch here; on the contrary, it's definitely a unit to mass produce; you just don't want to start with it. Once you're over the absorb barrier, you want to be buying Grimbotches left and right.

Cynestra

Cynestra is a permanent attacker. But does it have the same problem as Militia (not being any better than the worst of base set attack?). If you feel like it, do the math (if you don't know how to do this, see my math article) and you will find that it has a full-turn inflation of about 1.5. Now that's what we call an efficient attacker! We'll already have the necessary tech and economy size to get it, so it Cynestra is a great thing to make an army of.

Gauss Charge

Gauss Charge is a tech sink unit, not nearly efficient enough to be something you 'go for'. By all means buy it if you have extra green, but it's definitely not the center of your strategy.




So now we know our loose strategy in this set: get lots of Drones so we can overcome the absorb barrier quickly, then start making as many Cynestras as possible, and spend extra red on Grimbotches.

Normally getting three Conduits in order to produce a Cynestra every turn is questionable because you might have trouble spending the green once you can't buy Cynestras anymore, but here you can always sink excess green on Gauss Charges, so I'd say don't be afraid of getting three Conduits.

Finally, remember to get up a Centurion when your opponent's attack gets above 4.

I encourage you to go play this set against Master Bot now; you should be able to win as long as you keep this outline in mind and remember the basics of absorb and granularity and stuff.

As for what specific opening to go for, I would recommend Econ Blastforge for player 1 and Econ Blastuit for player 2, both into getting a Militia and three more Drones, probably dropping the Animus the turn after. But that's getting into details that I can't be too sure of without analyzing extensively.



This page was last modified 2020 May 08, Friday, 00:56 (UTC)