Messages of a Story
In general, messages in a story work by offering the audience a fantasy that is enjoyable if and only if they believe certain things, thus encouraging them to believe them. For example, people generally want who they see as the goodguy to the protagonist of the story, not the antagonist, because you are supposed to root for the protagonist. Novels like The Iron Web try to explicitly leverage this to change a reader's perspective: The Iron Web is a story about benevolent anarchists openly resisting the government with guns; the government eventually collapses and it's a happy ending.
The Iron Web review
To enjoy this story you'll probably have to root for the anarchists; the story is just designed that way. A reader who is not too closed to the idea would read the book and enjoy the rooting for the violent overthrow of the US government and naturally that will affect how they feel in real life. It may cause them to take a fresh look at the US government and realize that it is in fact the villain in reality too.
So how do you create a message? I think there are six main ways. The more you use at once, the stronger the message is; but stronger is not necessarily more powerful, as if you make it too heavy then most people who don't already agree with it might just put down your story.
- Something is done or proposed by an otherwise good character
- No one questions or criticizes it, or everyone who does is a villain
- The action is successful or has good consequences
- The victim (if applicable) doesn't complain
- Conversely, if even the person who did it ends up regretting it, that's a very strong message that it was wrong
- The heaviest method of all: the characters even discuss the idea, some of them being critical, but at the end of the discussion, either everyone is convinced, or everyone who isn't clearly lost the argument.
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