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Media Violence Does Not Breed Violence

The popular positive argument for media violence breeding violence is, "it shows you violence, and thereby desensitizes you to violence". This argument can be shown to be false by pointing to other examples: no one would argue that watching [Land Before Time](https://en.wikipedia.org/wiki/The_Land_Before_Time) desensitizes kids to life-threatening danger. That's because even a small child clearly knows the difference between fiction and reality and it is obvious from this and every other example that seeing something in fiction is a totally different experience from seeing it for real and therefore cannot desensitize you to the real experience.

Many video games and movies do show gore which is in some ways similar to the real experience of *seeing* gore, and that could desensitize a person to the experience of *seeing gore*, but is that the aspect of violence we *should* be sensitive to? Is *seeing gore* what's actually wrong with violence? No, the thing we *should* be sensitive to is causing harm to innocent people, which violence in games cannot desensitize a person to because it doesn't give them the experience. It doesn't make them think they are experiencing real violence.

This is where I anticipate the "but some people might have a mental illness that gives them difficulty distinguishing reality from games" (this argument was actually raised to me while I was drafting this article, albeit by someone playing devil's advocate). This argument is nonsense for multiple reasons:

One thing that can and does encourage violence is *glorified portrayal*. A game showing gore does not make you want to shed it; a story with the message that violence is okay in a situation it isn't - such as because the target broke some arbitrary rules ordained by people he owes to nothing to (ie. stories that glorify law enforcement) - can. Contrary to popular saying, almost no games do this outside of the government exception; the enemies they have you fight are most commonly strawman evil attackers that you must kill to protect innocent people. So most "violent" games are teaching kids that it's okay to kill terrorists, battle droids, Sith lords, or other clearly legitimate targets for violence; not encouraging actual aggression.

Messages in media

Anarchism

Strawman evil

Of course the other side is that some games *do* legitimize violence in the name of the government - but this is only true insofar as most people who make this argument would defend the acts in real life, and also so does every other medium, such as books.

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