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Game design

AoE 2's unique approach to counter relationships

written 2025-09-27

One of the interesting and unique things about Age of Empires 2, at least compared to the later AoE games, is the way it designs counter relationships.

In the later games, counter relationships work like this: spearmen have damage bonus against horsemen, horsemen have damage bonus against archers, archers have damage bonus against spearmen, etc. And these relationships hold in practice pretty much all the time. There are almost no situations where spearmen can be effective against archers, etc.

In AoE 2, counter relationships work similarly on the surface, but in practice they're much more nuanced and situation-dependent. For example let's look at the three basic types of warships: galleys, fire galleys, and demolition rafts.

But in practice, at least 2 of these counter relationships often don't work the way I just described, and can even go the other direction!

I used to think this meant the game was just poorly balanced because galleys counter everything and demolition rafts counter nothing. But then I got better at the game and realized there are still situations where fire galleys and demolition rafts are good, it's just not all about the surface-level counter relationships, it's more strategic and tactical.

So how is it in practice? Which type of ship you should make depends on a lot more than just which type your opponent makes. On maps with small ponds, fire galleys dominate because they come out quickly and there isn't space to kite them, and demolition rafts aren't necessarily effective because you might only have 1-2 fire galleys at a time. On maps with large bodies of water that are very important to control (where there is no land crossing between your and your opponent's base), galleys dominate because they outscale fire galleys and people are willing to spend a lot of resources and attention on the water. On maps somewhere inbetween those, all 3 types of ships can see play.

It's not a perfect balance since there are many maps where the naval part of the game revolves around just one type of ship, but there are also many where it doesn't, and it's a unique and interesting approach to balance.

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