Yujiri's game design rants
yujiri.xyz
Yujiri's game design rants
Fundamentals
Roles of games
The Meaning of Depth
Brute-force skills
Why you shouldn't have persistent consequences for failure
Cheap difficulty
Stop making excuses for trial and error
Forking player interests
How to save progress
No, a little bit of randomness is not okay
Ancillary benefits of simplicity
Specifics
How to create variety in a deterministic game
Healing in action games
Pros and cons of game modes in PvP shooters
Don't interrupt the game
How to mitigate the bore of waiting in turn-based games
The importance of turn timers
The harm of obvious choices
Feedback loops
How JRPGs can do better: Bowser's Inside Story
How JRPGs can do better: Every Mario RPG (main_gi guest article)
Why forcing the player can be good
Damage formulas (terepy guest article)
How to create performance variance
Why I don't like combos in rhythm games
Depth comparison of a few rhythm games
Non-game mechanics
Difficulty settings
The right way to do queue settings
The wisdom of Prismata's emote system
Some insight on the trash heap that is AAA video games
The misguided use of statistics as an indication of game balance
Final Fantasy 13: story games gone wrong
Why Geometry Dash is addicting
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