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Game Design

Ancillary benefits of simplicity

last updated 2024-06-26

I've discussed the relationship between simplicity and depth in my article on depth, so here I'm going to discuss other reasons why complex rules are undesirable. Simplicity has several ancillary benefits:

Depth in games

I also experienced this when I briefly tried out League of Legends. Besides the gamestate information, I had to be familiar with four different abilities and too many numbers and stats everywhere to keep track of and when I went to the item shop, I gave up and left because by the time I could have read even half of those items my team would have lost the game. Not to mention how there's like a hundred different characters to play as and they all have different abilities. This created a problem where I wanted to know the lore behind the characters to pick one I liked (and since there were so many I knew there had to be one I would like), but after spending like an hour reading bad stories on their website, I realized any other game would be more fun than this.

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